package states 
{
	import org.flixel.*
	
	public class AttractState extends FlxState 
	{
		[Embed(source = "../../art/AttractBackground.png")] private var gfxBackground:Class;
		
		public function AttractState() 
		{
			super();
			var background:FlxSprite = new FlxSprite(0, 0, gfxBackground);
			add(background);
		}
		
		override public function update():void {
			if (FlxG.mouse.justPressed()) {
				FlxG.state = new PlayState();
			}
		}
		
	}

}